I need to know that what I'm seeing on screen is the best that it can be. Someone needs to optimize this for a console I don't care which one, it just has to happen. Geralt was once again blank and colourless. Sacrifices, it would seem, are hard to suffer. So much heat and noise…none of which was created by the game itself. Still I persisted, until the battle at Aedirn. Firstly, there were issues with a sex scene in an Elven bath and then the unforgivable end to the first chapter - the stuttering mess that was the battle to the barge with character models disappearing or stammering about in an unnatural fashion. Even the epic battle against the Kayran was able to be portrayed with an acceptable frame rate and no shortage of effects.Īs the story progressed, though, my faith in the makeshift configuration waned. Thankfully, the game still looked a cut above most console releases, and I was happy to delude myself with thoughts of more acquisitions for the substantially cheaper PC platform. I witnessed a siege which almost challenged my improvised software solution. So now that I finally got to play the game, I engaged in a series of well-directed conversations. How could you ruin a love so beautiful? Try setting the configuration to low. Using medium settings and a reasonably high resolution, Triss was returned to an immaculate state. For the first chapter I thought I had found a work-around. This would not stand, so I immediately closed the game. It mattered not, until I saw Triss again. So were the pursuing figures in the nightmare of the Wild Hunt. It wasn't immediately noticeable, but I couldn't play the game like this. I lowered the resolution and changed the settings to the lowest possible configuration. How to remedy my situation? At first I picked the most extreme solution. Why? Because the PC as a platform has too many variables despite my laptop apparently being, at least according to the launcher's auto-detect option, capable of rendering the game with medium settings at the highest possible resolution.
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